Artificial Intelligence (AI) systems have been increasingly used to make decision-making processes faster, more accurate, and more efficient. However, such systems are also at constant risk of being attacked. While the majority of attacks targeting AI-based applications aim to manipulate classifiers or training data and alter the output of an AI model, recently proposed Sponge Attacks against AI models aim to impede the classifier's execution by consuming substantial resources. In this work, we propose \textit{Dual Denial of Decision (DDoD) attacks against collaborative Human-AI teams}. We discuss how such attacks aim to deplete \textit{both computational and human} resources, and significantly impair decision-making capabilities. We describe DDoD on human and computational resources and present potential risk scenarios in a series of exemplary domains.
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图形神经网络(GNN)已证明图形数据的预测性能显着提高。同时,这些模型的预测通常很难解释。在这方面,已经做出了许多努力来从gnnexplainer,XGNN和PGEXPlainer等角度解释这些模型的预测机制。尽管这样的作品呈现出系统的框架来解释GNN,但对于可解释的GNN的整体评论是不可用的。在这项调查中,我们介绍了针对GNN开发的解释性技术的全面综述。我们专注于可解释的图形神经网络,并根据可解释方法的使用对它们进行分类。我们进一步为GNNS解释提供了共同的性能指标,并指出了几个未来的研究指标。
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我们展示了在文本上预先培训的神经网络,并在代码上进行微调解决数学问题,通过程序合成解决了数学问题。我们将问题转化为编程任务,自动生成程序,然后从MIT的大型数学课程(单变微积分18.01,多变量计算18.02,微分方程18.03,概率和统计介绍18.05,概率和统计概要和统计概要和统计概要和统计概要和统计概要和统计概要和统计概要和统计概况概要和统计概要和统计概要和统计概率概述的大学级问题。 18.06,以及计算机科学的数学6.042)以及数学数据集的问题(在预先发生的地板,代数,计数和概率,数字理论和前进的问题上),最新数学问题的基准专门用于评估数学推理。我们探索提示生成方法,使变形金刚能够为这些主题生成问题解决程序,包括具有图的解决方案。我们在每个主题中的随机问题上生成正确的答案。我们量化了原始和转型问题之间的差距,并进行了调查以评估所产生的问题的质量和难度。这是在规模上自动解决,等级和生成大学数学课程问题的第一项工作,这代表了高等教育的里程碑。
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Mixup is a popular data augmentation technique for training deep neural networks where additional samples are generated by linearly interpolating pairs of inputs and their labels. This technique is known to improve the generalization performance in many learning paradigms and applications. In this work, we first analyze Mixup and show that it implicitly regularizes infinitely many directional derivatives of all orders. We then propose a new method to improve Mixup based on the novel insight. To demonstrate the effectiveness of the proposed method, we conduct experiments across various domains such as images, tabular data, speech, and graphs. Our results show that the proposed method improves Mixup across various datasets using a variety of architectures, for instance, exhibiting an improvement over Mixup by 0.8% in ImageNet top-1 accuracy.
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In multi-agent systems with large number of agents, typically the contribution of each agent to the value of other agents is minimal (e.g., aggregation systems such as Uber, Deliveroo). In this paper, we consider such multi-agent systems where each agent is self-interested and takes a sequence of decisions and represent them as a Stochastic Non-atomic Congestion Game (SNCG). We derive key properties for equilibrium solutions in SNCG model with non-atomic and also nearly non-atomic agents. With those key equilibrium properties, we provide a novel Multi-Agent Reinforcement Learning (MARL) mechanism that minimizes variance across values of agents in the same state. To demonstrate the utility of this new mechanism, we provide detailed results on a real-world taxi dataset and also a generic simulator for aggregation systems. We show that our approach reduces the variance in revenues earned by taxi drivers, while still providing higher joint revenues than leading approaches.
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This thesis considers sequential decision problems, where the loss/reward incurred by selecting an action may not be inferred from observed feedback. A major part of this thesis focuses on the unsupervised sequential selection problem, where one can not infer the loss incurred for selecting an action from observed feedback. We also introduce a new setup named Censored Semi Bandits, where the loss incurred for selecting an action can be observed under certain conditions. Finally, we study the channel selection problem in the communication networks, where the reward for an action is only observed when no other player selects that action to play in the round. These problems find applications in many fields like healthcare, crowd-sourcing, security, adaptive resource allocation, among many others. This thesis aims to address the above-described sequential decision problems by exploiting specific structures these problems exhibit. We develop provably optimal algorithms for each of these setups with weak feedback and validate their empirical performance on different problem instances derived from synthetic and real datasets.
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This thesis considers sequential decision problems, where the loss/reward incurred by selecting an action may not be inferred from observed feedback. A major part of this thesis focuses on the unsupervised sequential selection problem, where one can not infer the loss incurred for selecting an action from observed feedback. We also introduce a new setup named Censored Semi Bandits, where the loss incurred for selecting an action can be observed under certain conditions. Finally, we study the channel selection problem in the communication networks, where the reward for an action is only observed when no other player selects that action to play in the round. These problems find applications in many fields like healthcare, crowd-sourcing, security, adaptive resource allocation, among many others. This thesis aims to address the above-described sequential decision problems by exploiting specific structures these problems exhibit. We develop provably optimal algorithms for each of these setups with weak feedback and validate their empirical performance on different problem instances derived from synthetic and real datasets.
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Masked Language Modeling (MLM) has proven to be an essential component of Vision-Language (VL) pretraining. To implement MLM, the researcher must make two design choices: the masking strategy, which determines which tokens to mask, and the masking rate, which determines how many tokens to mask. Previous work has focused primarily on the masking strategy while setting the masking rate at a default of 15\%. In this paper, we show that increasing this masking rate improves downstream performance while simultaneously reducing performance gap among different masking strategies, rendering the uniform masking strategy competitive to other more complex ones. Surprisingly, we also discover that increasing the masking rate leads to gains in Image-Text Matching (ITM) tasks, suggesting that the role of MLM goes beyond language modeling in VL pretraining.
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It is essential to classify brain tumors from magnetic resonance imaging (MRI) accurately for better and timely treatment of the patients. In this paper, we propose a hybrid model, using VGG along with Nonlinear-SVM (Soft and Hard) to classify the brain tumors: glioma and pituitary and tumorous and non-tumorous. The VGG-SVM model is trained for two different datasets of two classes; thus, we perform binary classification. The VGG models are trained via the PyTorch python library to obtain the highest testing accuracy of tumor classification. The method is threefold, in the first step, we normalize and resize the images, and the second step consists of feature extraction through variants of the VGG model. The third step classified brain tumors using non-linear SVM (soft and hard). We have obtained 98.18% accuracy for the first dataset and 99.78% for the second dataset using VGG19. The classification accuracies for non-linear SVM are 95.50% and 97.98% with linear and rbf kernel and 97.95% for soft SVM with RBF kernel with D1, and 96.75% and 98.60% with linear and RBF kernel and 98.38% for soft SVM with RBF kernel with D2. Results indicate that the hybrid VGG-SVM model, especially VGG 19 with SVM, is able to outperform existing techniques and achieve high accuracy.
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Automation in farming processes is a growing field of research in both academia and industries. A considerable amount of work has been put into this field to develop systems robust enough for farming. Terrace farming, in particular, provides a varying set of challenges, including robust stair climbing methods and stable navigation in unstructured terrains. We propose the design of a novel autonomous terrace farming robot, Aarohi, that can effectively climb steep terraces of considerable heights and execute several farming operations. The design optimisation strategy for the overall mechanical structure is elucidated. Further, the embedded and software architecture along with fail-safe strategies are presented for a working prototype. Algorithms for autonomous traversal over the terrace steps using the scissor lift mechanism and performing various farming operations have also been discussed. The adaptability of the design to specific operational requirements and modular farm tools allow Aarohi to be customised for a wide variety of use cases.
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